Introduction to the Distributed Systems

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Distributed Systems
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In this chapter you will be able to understand:
Ø  Why to have a Distributed Systems
Ø  What is Distributed Systems?
Ø  Introduction to a Distributed Systems
Ø  Examples of Distributed Systems
Ø  Trends of Distributed Systems
Ø  Focus on resource sharing
Ø  Design issues of Distributed Systems
Why to have a Distributed Systems
Cost of hardware and management
                A collection of cheap computers may be less expensive than one large supercomputer
                Small simple computers may be easier to manage than one large one
Resilience to failures
                If one component fails, others can proceed with work on the task
Scalability
                The system can be extended by adding more components (i.e., www)
Introduction:
Computer hardware prices falling, power increasing
Network connectivity increasing – Everyone is connected with fat pipes
It is easy to connect hardware together
Definition
A Distributed System is one which components located at networked computers communicate and coordinates their actions only by passing messages
According to Andrew Tanenbum, a Distributed System is a collection of independent computers that appear to the users as a single coherent system
Typical Layering in a Distributed System
The term middleware applies to a software layer that provides a programming abstraction as well as masking the heterogeneity of the underlying networks, hardware, operating systems and programming languages.
Examples: RMI, CORBA, DCOM
In building a Distributed System we need to address the following consequences:
                Concurrency
                No Global Clock
                Independent Failures
The prime motivation for construction and using Distributed System stems from a desire to share resources
Applications, Services
Middleware Services (RPC, RMI)
Operating System
Computer & Network Hardware
Examples of Distributed System
                                Web Search
                                Massively Multiplayer Online Games
                                Financial Trading
Web Search:
Nearly 6 billion search requests hit google server’s everyday
About 276 Million search request hit yahoo server’s everyday
Web search is one of the largest and most complex distributed system installation in the history of computing Its infrastructure comprises of
ü  Underlying physical infrastructure with very large numbers of networked computers located at data centre’s around the world
ü  A distribute file system designed to support very large files
ü  An associated structured distributed storage system that offers fast to very large datasets
ü  A lock service that offers distributed system functions such as distributed locking and agreement
ü  Programming model supporting very large parallel and distribute computations
Google, the market leader in web search technology, has put significant effort into the design of a sophisticated distributed system infrastructure to support search (and indeed other Google applications and services such as Google Earth)
This represents one of the largest and most complex distributed systems installation in the history of computing
Highlights of this infrastructure include
Massive largely scalable networked pool of computers forming the underlying physical infrastructure
  1. A distributed file system designed to support very large files
  2. Distributed storage system that offers fast access to very large datasets
  3. Distributed locking and agreement
  4. A programming model that supports the management of very large parallel and distributed computations
Massively Multiplayer Online Games
Massively Multiplayer Online Games: The engineering of MMOGs represents a major challenge particularly because of the need for fast response times to preserve the user experience of the game Eve II is one of the largest MMOG played in the year 2013
World of war craft is one of the most played games with over 10 million customers
According to the prediction, MMOG are estimated to rise to 60% by 2015 to $3.1 Billion
Challenges include
                Fast response times
                Real time propagation of events
Solutions for the design of a MMOG
                Client-sever model where server is formed through a dedicated duster
                Distributed architectures spread across globally (Example: Ever Quest)
                Completely decentralized approach based on peer-to-peer technology
Financial Trading:
Foreign exchange markets averaged $5.3 Trillion per day in April 2013
Events in Distribute systems involve communication & processing of items of interest
Such systems typically employ distributed event based system
The data generated on any given day, across all publicly traded stocks can be upwards of one terabyte of data
This massive amount of data must be analyzed in a very rapid and efficient way in order to derive predictions faster than the competition
The analysis of data this large can thankfully be managed by use of a distributed system that will process the various tasks in parallel
The concept was called Map-Reduce and since the papers publication, it has been steadily gaining popularity among companies with massive amounts of data
Google’s implementation has been kept proprietary, but an open source project called Hadoop was created to satisfy the needs of other companies with massive amounts of data such as an EMC, Facebook, IBM to name a few.
P2P file sharing
These are the current generation terminology for information generation and storage  needs.
How should the file sharing requirements scale to such a requirement?
  • Peer to peer systems are generally associated with the sharing of data resources and the bandwidth required to access those shared data resources, but we notes other resources
  • Information these days has 3 metrics – Velocity, Variety, Volume
  • The next generation storage requirements are as follows and also explains what are we aiming at with respect to files sharing
  • Velocity of Information: the rate at which information is being produced
  • Variety of Information: types of information generated, ex. Companies these days are focused to know the interests of the customers to provide him valid promotions. Doing this way users are happy with the suggestions and companies as well are able to pitch up the sales brilliantly.
If 1 Byte = one grain of sand
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We can identify three generations of peer of peer systems”
                Napster music exchange | railed in part on a central server
                File sharing systems | with greater fault tolerance and no reliance on a central server, examples
  • Gnutella
  • Direct Connect
  • ISO Hunt
  • Bit torrent
  • The Pirate Bay
The emergence of middle ware layers for peer to peer systems making possible the application independent provision of resources
SETI@Home
SETI@Home (“SETI at home”) is an internet based public volunteer computing project employing the BONIC software platform, hosted by the space sciences laboratory, at the university of California, Berkeley, in the united states. SWT1 is an acronym for the search for extra terrestrial intelligence. Its purpose is to analyze radio signals, searching for signs of extra terrestrial intelligence, and is one of many activities undertaken as part of SET1.
www.seti.org

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